; UUM-44 Depth Charge, DWX ver. 1.42
var DetonateDepth

IF INIT THEN {
	DetonateDepth = -150
	IF DetonateDepth < TerrainAlt THEN {
		DetonateDepth = ( TerrainAlt + 50 )
	} ENDIF
} elseIF OwnAlt < DetonateDepth THEN {
	DETONATE
} ELSE {
	IF ( OwnAlt < 0 ) THEN {
 		SetAlt ( DetonateDepth - 30 )
	} ENDIF
} ENDIF



