POLISHSEAMEN

Dodatki, mody i modowanie - Reinforced Alert 1.41

PL_Cmd_Jacek - 16 Luty 2016, 12:53
: Temat postu: Reinforced Alert 1.41
Właśnie doszły do mnie przecieki :|| , o zmianach, które wprowadza nowa wersja RA 1.41:

Cytat:

For the new version (1.41) we made equivalent regarding the AI Sub and the User Sub towed arrays.

In order to AI Sub could travel at maximum speed when evading torpedoes, it should retracted a towed arrays. ( Then AI Sub will only operate the spherical and hull sonar - but an possible maximal speed for normal work spherical hydrophone). It is the appearance of a real baffle area for Sub with Towed array.

BUT - the tactics may be different - the AI Captain will do sampling how to fight underwater. With the deployed towed array or retracted.

If the AI Captain towed array not retracted, then he will not go at maximal speed - as human player for save own towed array.

A very important change for 1.41 - AI sonarman will now work in real time.

In the stock version, the doctrine always get the right target data (course, speed, and direction of the torpedo), even if the sonarman can not hear the torpedo (very high speed - washout display sonar.)
And in order to get fresh target data, AI sonarman would be obtained data in real time. And not by fraud - when sonarman torpedoes lost, but the target data is still - fresh.


More - AWACS planes have “FC Jam Radar” against SAM and AAM missile that uses an active guidance (Radar). This radar signature of the aircraft is reduced to a minimum, and the incoming missile - maybe destroyed.


Aircraft Electronic Warfare, will affect as SAM, AAM and also the SSM missiles with active guidance - such missiles will also be damaged – self destruct.


Patrząc na to, AI nie będzie już miało takiej przewagi, jeśli oczywiście wszystko dobrze zrozumiałem.
pepe - 16 Luty 2016, 22:49
:
Cieszy mnie, że powoli eliminuje się oszukańcze taktyki AI. Mam nadzieję, że sprawnie to wyjdzie. Narazie pozostaje w scenariuszach umieszczać mniej okrętów AI lub takie, które nie maja uzbrojenia mogącego poważnie zaszkodzić graczom.

BTW fajnie, że wkleiłeś post CrazyIvana. Już myślałem, że sporo czasu minie zanim znów zacznie modować RA. Ostatnio pracował więcej nad dwx do 688i H/K. Dlatego mniej uważnie śledziłem.
PL_Cmd_Jacek - 22 Lipiec 2016, 22:29
:
No i nowy news o postępach prac. Co zmieni nowe RA w wersji 1.41

żródło tutaj

http://www.redrodgers.com...3305#post143305

ReinForce Alert napisał/a:

Some important info about add-on "Reinforce Alert" (DWX 1_41 version).
[ * - Hardcoded fix ]
* - CounterMeasures (Decoy,Jammer) - changed 3D models.
* - Added 44 objects. [DbRecNum 1489 - 1533]
* - AI Yasen-M SSN (Granay) added.*
* - Chinese NAVY: Updated.
* - New doctrines added: AWACS,EW,ELINT mission.
* - AWACS, ELINT planes and Helo: Local FCR Jammer (AAM missile defence) and Radar Jammer countermeasure has been modelled.
* - EW Planes: Modelled damage any detected SSM and ASM missiles with active radar guidance - in terminal stage attack.
* - Whales: added doctrine - escape from active ping sonar.
* - Coordinates for some weapon launchers has been fixed.
* - ESM-Radio Station Akulas: Window data Name platform and Radar Name types has been expanded. Now all string fully is visible in the window.*
* - Float Wires: aerial cap 3D-model added.
* - AI Submarines: 'Whale Jump' surface maneuver evade active torpedo has been refined.
* - Type 212A (Italy): SS 528, SS 529 added.
* - Nav Buoys: Short Range VHF Emitter added (around 7 Nmi).
* - AI Sub: Towed Array Deployment-Retracted option added (virtual option not modeled for 3D, only on sensor level).
In evade mode, for maximal speed TA has been Retracted (TA sensors switch to OFF, besides sphere and hull).
If AI Sub evade with Deployed Towed Array, speed must be limited to user value Towed Array Cut.
* - Sub AI Sonarman: in mode avoid from torpedoes, work in real-time
If torpedo traced AI sonarman - then the target data is accurate. If torpedo not on a sonar, the target data approximate or the old data.
* - Sonobuoys Lifespan has been increased x2.
* - AI Subs: Towed Array Under Layer Search Capabilities has been improved - for low speed move at PD or near surface depth. Dive Towed Array under layer.
* - Fishing Nets added: used as part of the formation with a leader fishing trawler or fishing boat astern location.
info: USNI data Sub-Based Section.
* - HF Ice Avoidance Active Sonar For AI Sub, has now equal Player detectability possibility.
* - Kilos: FCTarget Display: Preset Colors has been replaced to green.
* - Ship Towed CM Decoy: Bubbles added. *
* - Chinese Kuznetsov CV: Armament and airgroup has been added.
* - "MP4-Opposed Transit" default multiplay mission: has been restored.
* - Loadouts Displays (Based on Kilos loadout) has been fixed - weapon for tube #5 and tube #6 not available for loadout in main rack. MAIN RACK name, replaced to # 1-4 RACK.
* - SLMM Mine: Explosive Part Has Been Increased.
* - Chinese Type 093 SSN Added to Playable Sub.*
* - SS-N-19 Shipwreck SSM User Missile: Doctrine has been fixed.
* - SSP Convergence Zone: Sound propagation cue has ben improved. *
* - Feedback option added for wire-guided Mobile Decoys.
* - TLAMs: sinusoidal flight over water has been fixed. Now missile fly over deep water at assigned altitude.
* - Skipjack SSN Added to Playable Sub.*
* - SSN 21 Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1000 2000 Hz. *
* - Kilo Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1200 2500 Hz. *
* - Airport Objects: Damage value point has been reduced. (Now 4 tlams for fully destroy needed instead 8).
* - Sounds on surface ships Broadband Sonar Station have been fixed. Now sound is correlated with tonnage and type of ship engine.
* - Campaign "Earning Your Dolphins" from 688 Hunter/Killer Jane's reassembled and ready to use in DWX ver 1.41
* - The transition process for launching torpedoes has been fixed. Now the torpedo no longer gives the its maximum noise at launch.
For the electric torpedoes, the process will be quiet, for gas turbine - louder. *
* - Broadband sounds for torpedoes now sets depending on the caliber and type of engine torpedo - electric, gas turbine, a peroxide.
* - Some sonars have been removed from the conformal and is made as bow location. For example, a KILO SS class now has Bow LF and Bow MF.
The ability of tracking the DEMON now applied is low-frequency sonar instead mid-frequency.

PL_Cmd_Jacek - 4 Sierpień 2016, 13:54
:
Pojawiła się chęć połączenia Betamoda z RA.

Ciekawy jestem co z tego wyjdzie.

http://www.redrodgers.com...&postcount=2259

Cytat:
To unite all RA players our dev. team offers to integrate Betamod in RA (fully or partially).
If the Betamod developers agree - send PM with link to last version of Betamod to CrazyIvan or to me.

pepe - 4 Sierpień 2016, 19:09
:
Mam nadzieję, że zintegrują RA z Betamodem to by była genialna sprawa.
Dodam tylko skromnie, że w wątku głównym RA to ja przypomniałem o czymś takim jak Betamod poprzez wskazanie na grywalną platformę jaką jest fregata rakietowa Bergamini. Od tamtego postu Jaf wyraził chęć dialogu z twórcami BETAMODu. Von Faust chyba juz przesłał pliki, rozmowę kontynuuje Sertore.

Wcześniej koledzy z BetaSom narzekali, że twórcy RA nie chcieli integracji modów. Może wreszcie nastąpi jakiś przełom?
PL_Cmd_Jacek - 4 Sierpień 2016, 19:15
:
Widziałem, widziałem, to było dobre posunięcie. Mam nadzieję, że coś z tego wyjdzie.
pepe - 4 Sierpień 2016, 20:09
:
Specjalnie się w tym celu zarejestrowałem :)

A przecież przeglądam to forum od kilku lat z mniejszymi bądź większymi przerwami.

Szczerze, to nie sądzę, żeby zdążyli dodać do 1.41 bo Jaf w rosyjskojęzycznym temacie pisał, że ma zainstalowaną najnowszą wersję do testowania.
poza tym...
Tyle już czekamy, że dodawanie Betamodu może być nie w smak wielu osobom z racji przełożenia premiery 1.41
Mimo to, Betamod jest na tyle dobrą opcją, że sam mnógłbym jeszcze nieco poczekać.

Ideałem byłaby możliwość wyboru podczas instalacji grafik oryginalnych lub Betamodowych dla stacji kontroli okrętem pod F1. Włosi wykonali je naprawdę bardzo ładnie i obecnie brakuje mi ich pod wersją RA, którą "piłujemy".
pepe - 1 Wrzesień 2016, 15:41
:
Uaktualniona lista zmian w wersji 1.41

[ * - Hardcoded fix ]
1 - CounterMeasures (Decoy, Jammer) - changed 3D models.
2 - Added 44 objects. [DbRecNum 1489 - 1533].
3 - AI Yasen-M SSN (Granay) added.*
4 - Chinese NAVY: Updated.
5 - New doctrines added: AWACS, EW, ELINT mission.
6 - AWACS, ELINT planes and Helo: Local FCR Jammer (AAM missile defence) and Radar Jammer countermeasure has been modelled.
7 - EW Planes: Modelled damage any detected SSM and ASM missiles with active radar guidance - in terminal stage attack.
8 - Whales: added doctrine - evade from active ping sonar.
9 - Coordinates for some weapon launchers has been fixed.
10 - Akulas ESM Radio Station: Window data Name platform and Radar Name types has been expanded. Now all string fully is visible in the window.*
11 - Float Wires: aerial cap 3D-model added.
12 - AI Submarines: 'Whale Jump' surface manouevere evade active torpedo has been refined.
13 - Type 212A (Italy): SS 528, SS 529 added.
14 - Nav Buoys: Short Range VHF Emitter added (around 7 Nmi).
15 - AI Sub: Virtual Towed Array Retract-Deploy option added. In evade mode, for maximal speed TA has been Retracted (TA sensors switch off, besides sphere and hull). If AI Sub evade with Deployed Towed Array, speed will be limited to user value Towed Array Cut.
16 - AI Sub Sonarman: in mode avoid from torpedoes work in real-time. If torpedo traced by AI sonarman - then the target data is accurate. If torpedo not on a sonar, the target data is approximate or the old data.
17 - Sonobuoys Lifespan has been increased x2.
18 - AI Subs: Towed Array Under Layer Search Capabilitys has been improved - for low speed move at PD or near surface depth. Dive Towed Array under layer.
19 - Fishing Nets added: used as part of the formation with a leader fishing trawler or fishing boat astern location. info: USNI data "Sea Based" Section.
20 - HF Ice Avoidance Active Sonar For AI Sub, has now equal Player detectability possibility.
21 - Kilos FCTarget Display: Preset Colors has been replaced to green.
22 - Ship Towed CM Decoy: Bubbles added.*
23 - Chinese Kuznetsov CV: Armament and airgroup has been added.
24 - "MP4-Opposed Transit" default multiplay mission: has been restored.
25 - Loadouts Displays (Based on Kilos loadout) has been fixed - weapon for tube #5 and tube #6 not available for loadout in main rack. MAIN RACK name replaced to #1-4 RACK.
26 - SLMM Mine: Explosive Part has been increased.
27 - Chinese Type 093 SSN Added to Playable Sub.*
28 - SS-N-19 Shipwreck SSM User Missile: Doctrine has been fixed.
29 - SSP Convergence Zone: Sound propagation cue has been improved. *
30 - Feedback option added for wire-guided Mobile Decoys.
31 - TLAMs: sinusoidal flight over water has been fixed. Now missile fly over deep water at assigned altitude.
32 - Skipjack SSN Added to Playable Sub.*
33 - SSN 21 Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1000 2000 Hz.*
34 - Kilo Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1200 2500 Hz. *
35 - Airport Objects: Damage value point has been reduced. (Now 4 TLAMs for full destroy needed instead 8).
36 - Sounds on surface ships Broadband Sonar Station have been fixed. Now sound is correlated with tonnage and type of ship engine.
37 - Campaign "Earning Your Dolphins" from 688 Hunter/Killer Jane's reassembled and ready to use.
38 - The transition process for launching torpedoes has been fixed. Now the torpedo no longer gives its maximum noise at launch. For the electric torpedoes the process will be quiet, for gas turbine - louder.*
39 - Broadband sounds for torpedoes now sets depending on the caliber and type of torpedo engine - electric, gas turbine, peroxide.
40 - Some sonars have been removed from the conformal and is made as bow location. For example, a KILO SS class now has Bow LF and Bow MF. The ability of tracking the DEMON now applied is low-frequency sonar instead mid-frequency.
41 - Tracking Doctrine for AI Sub has been reworked.
42 - Towed Arrays TB-16, TB-23, TB-29: The cable length has been set very close to the actual values.
43 - All scenarios, and campaigns, for DWX now automatically places in Scenario folder at install.
44 - Playable MH-60: Gun Machine station added.
45 - Sonobuoys: Added noise splash for into water entrance. The Submarine player is able to monitor the laying sonobouys process .*
46 - Italian Bergamini-class Frigate Added to Playable.*
47 - Italian NFH-90 ASW Helo Added to Playable Helos.*

Widać, że integracja Betamodu staje się faktem. Na razie jednak nie ma tego za wiele. Brakuje mi jeszcze Sauro. inne SSN dodane w Betamodzie nie muszą tak naprawde być dodawane (Sierra I i II oraz Yasen o ile dobrze pamietam)
PL_Cmd_Jacek - 1 Wrzesień 2016, 18:39
:
Fajnie. Dobrze że zaczęła się współpraca. Obawiałem się że integracja odbędzie się dopiero przy kolejnych wersjach. A to mogłoby potrwać.
pepe - 1 Wrzesień 2016, 19:29
:
Oby się na dodaniu tych 2 jednostek nie skończyła. Może takie połączenie modów dało by motywację do kolejnych prac nad betamodem ale już jako cześć integralna RA albo nakładka na najnowszą wersję.
pepe - 17 Listopad 2016, 18:47
:
Poszerzono kolejny raz listę zmian w RA 1.41:

[ * - Hardcoded fix ]
1 - CounterMeasures (Decoy, Jammer) - changed 3D models.
2 - Added 71 objects. [DbRecNum 1489 - 1560].
3 - AI Yasen-M SSN (Granay) added.*
4 - Chinese NAVY: Updated.
5 - AWACS, ELINT planes and Helos: Local FCR Jammer (AAM missile defence) and Radar Jammer countermeasure has been modelled.
6 - EW Planes: Modelled damage any detected SSM and ASM missiles with active radar guidance - in terminal stage attack.
7 - New doctrines added: AWACS, EW, ELINT mission.
8 - Whales: added doctrine - evade from active ping sonar.
9 - Coordinates for some weapon launchers has been fixed.
10 - Akulas ESM Radio Station: Window of Platform Name and Radar Name types has been expanded. Now all string fully is visible in the window.*
11 - Float Wires: aerial cap 3D-model added.
12 - AI Submarines: 'Whale Jump' surface manouevere evade active torpedo has been refined.
13 - Type 212A (Italy): SS 528, SS 529 added.
14 - Nav Buoys: Short Range VHF Emitter added (around 7 Nmi).
15 - AI Sub: Virtual Towed Array Retract-Deploy option added. In evade mode, for maximal speed TA has been Retracted (TA sensors switch off, besides sphere and hull). If AI Sub evade with Deployed Towed Array, speed will be limited to user value Towed Array Cut.
16 - AI Sub Sonarman: in mode avoid from torpedoes work in real-time. If torpedo traced by AI sonarman - then the target data is accurate. If torpedo not on a sonar, the target data is approximate or the old data.
17 - Sonobuoys lifespan has been increased x2.
18 - AI Subs: Towed Array Under Layer Search Capabilitys has been improved - for low speed move at PD or near surface depth. Dive Towed Array under layer.
19 - AI Warships: Towed Array Under Layer Search Capabilities has been improved - for low speed move.
The higher the ship speed, the higher depth is the sensor passive towed array .
20 - Fishing Nets added: used as part of the formation with a leader fishing trawler or fishing boat astern location. Info: USNI data "Sea Based" Section.
21 - HF Ice Avoidance Active Sonar For AI Sub, has now equal Player detectability possibility.
22 - Kilos FCTarget Display: Preset Colors has been replaced to green.
23 - Ship Towed CM Decoy: Bubbles added.*
24 - Chinese Kuznetsov CV: Armament and airgroup has been added.
25 - "MP4-Opposed Transit" default multiplay mission: has been restored.
26 - Loadouts Displays (Based on Kilos loadout) has been fixed - weapon for tube #5 and tube #6 not available for loadout in main rack. MAIN RACK name replaced to #1-4 RACK.
27 - SLMM Mine: Explosive Part has been increased.
28 - Chinese Type 093 SSN Added to Playable Sub.*
29 - SS-N-19 Shipwreck SSM User Missile: Doctrine has been fixed. Capability of CM defence option now allowed.
30 - SSP Convergence Zone: Sound propagation cue has been improved. *
31 - Feedback option added for wire-guided Mobile Decoys.
32 - TLAMs: sinusoidal flight over water has been fixed. Now missile fly over deep water at assigned altitude.
33 - Skipjack SSN Added to Playable Sub.*
34 - SSN 21 Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1000 2000 Hz.*
35 - Kilo Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1200 2500 Hz. *
36 - Airport Objects: Damage value point has been reduced. (Now 4 TLAMs for full destroy needed instead 8).
37 - Sounds on surface ships Broadband Sonar Station have been fixed. Now sound is correlated with tonnage and type of ship engine.
38 - Campaign "Earning Your Dolphins" from 688 Hunter/Killer Jane's reassembled and ready to use.
39 - The transition process for launching torpedoes has been fixed. Now the torpedo no longer gives its maximum noise at launch. For the electric torpedoes the process will be quiet, for gas turbine - louder.*
40 - Broadband sounds for torpedoes now sets depending on the caliber and type of torpedo engine - electric, gas turbine, peroxide.
41 - Some sonars have been removed from the conformal and is made as bow location. For example, a KILO SS class now has Bow LF and Bow MF. The ability of tracking the DEMON now applied is low-frequency sonar instead mid-frequency.
42 - Tracking Doctrine for AI Sub has been reworked.
43 - Towed Arrays TB-16, TB-23, TB-29: The cable length has been set very close to the actual values.
44 - All scenarios and campaigns for DWX now automatically places in Scenario folder at install.
45 - Sonobuoys: Added noise splash for into water entrance. The Submarine player is able to monitor the laying sonobouys process if sonobuoys layer platform located near to player. Sound message and text message about splash for this event has been added.*
46 - DDI display was redone. Now shows the depth and height of all units when truth is ON (NavMap)*
47 - Kilo Rus, Akulas and Victor-III: UUV has been replaced to Mobile Decoy MG-74 Korund (Submarine Noise Imitator).*
User Manual (MG-74_User_Manual.doc) added in manual folder.

48 - Italian Bergamini-class Frigate Added to Playable.*
49 - Italian NFH-90 ASW Helo Added to Playable Helos.*
50 - Playable MH-60, NFH-90: Gun Machine station added.

51 - Some graphics interfaces added from Betamod.*
52 - "Submarine approach and attack tactics" document, added in manual folder.
53 - AI ASW air platforms: Attack Tactic has been improved.
54 - AI Warships: Torpedo Evade Tactic has been improved.
55 - AI Ship Sonarman: in mode avoid from torpedoes work in real-time.
If torpedo traced AI sonarman - then the target data is accurate. If torpedo not on a sonar, the target data is approximate or the old data.
56 - Tu-16 Badger ASW added.
57 - MILAS, SS-N-14 "Silex": Now ASW and ASuW mode separate flight parameters is used. Torpedo chute added for missiles.
58 - Onboard Special Forces - now you can launch it below 1 meter (3ft) of periscope depth.
Periscope depth is a dangerous level. If the sub is at periscope depth, even with lowered masts, it can be detected at a considerable distance LADAR sensor or VISUAL sensor in a very short range.
59 - Some underwaters explosions, now can hear at Broadband Sonar.
60 - Depths of exit to the sail bridges of the submarines, has been reworked.
61 - DW_Veterans_Edition.exe - game version without TIW, Underwater missile launch and sonobuoys splashes text and audio messages.

pepe - 13 Grudzień 2016, 18:57
:
Najnowsze info o RA 1.41 prosto od Crazy Ivana z forum RedRodgers.com

[ * - Hardcoded fix ]
* - CounterMeasures (Decoy,Jammer) - changed 3D models.
* - Added 105 objects. [DbRecNum 1489 - 1594]
* - AI Yasen-M SSN (Granay) added.*
* - Chinese NAVY: Updated.
* - Chinese Kuznetsov CV: Armament and airgroup has been added.
* - AWACS, ELINT planes and Helo: Local FCR Jammer (AAM missile defence) and Radar Jammer countermeasure has been modelled.
* - EW Planes: Modelled damage any detected SSM and ASM missiles with active radar guidance - in terminal stage attack.
* - New doctrines added: AWACS,EW,ELINT mission.
* - Whales: added doctrine - escape from active ping sonar.
* - Coordinates for some weapon launchers has been fixed.
* - ESM-Radio Station Akulas: Window data Name platform and Radar Name types has been expanded. Now all string fully is visible in the window.*
* - Float Wires: aerial cap 3D-model added.
* - AI Submarines: 'Whale Jump' surface maneuver evade active torpedo has been refined.
* - Type 212A (Italy): SS 528, SS 529 added.
* - Nav Buoys: Short Range VHF Emitter added (around 7.5 Nmi).
* - AI Sub: Towed Array Deployment-Retracted option added (virtual option not modeled for 3D, only on sensor level).
In evade mode, for maximal speed TA has been Retracted (TA sensors switch to OFF, besides sphere and hull).
If AI Sub evade with Deployed Towed Array, speed must be limited to user value Towed Array Cut.
* - Sub AI Sonarman: in mode avoid from torpedoes, work in real-time
If torpedo traced AI sonarman - then the target data is accurate. If torpedo not on a sonar, the target data approximate or the old data.
* - Sonobuoys Lifespan has been increased x2.
* - AI Subs: Towed Array Under Layer Search Capabilities has been improved - for low speed move at PD or near surface depth. Dive Towed Array under layer.
* - AI Warships: Towed Array Under Layer Search Capabilities has been improved - for low speed move.
The higher the ship speed, the higher depth is the sensor passive towed array .
* - Fishing Nets added: used as part of the formation with a leader fishing trawler or fishing boat astern location.
info: USNI data Sub-Based Section.
* - HF Ice Avoidance Active Sonar For AI Sub, has now equal Player detectability possibility.
* - Kilos: FCTarget Display: Preset Colors has been replaced to green.
* - Ship Towed CM Decoy: Bubbles added. *
* - "MP4-Opposed Transit" default multiplay mission: has been restored.
* - Loadouts Displays (Based on Kilos loadout) has been fixed - weapon for tube #5 and tube #6 not available for loadout in main rack. MAIN RACK name, replaced to # 1-4 RACK.
* - SLMM Mine: Explosive Part Has Been Increased.
* - Chinese Type 093 SSN Added to Playable Sub.*
* - SS-N-19 Shipwreck SSM User Missile: Doctrine has been fixed. Capability CM defence option, now allowed.
* - SSP Convergence Zone: Sound propagation cue has ben improved. *
* - Feedback option added for wire-guided Mobile Decoys.
* - TLAMs: sinusoidal flight over water has been fixed. Now missile fly over deep water at assigned 50-ft altitude.
* - Skipjack SSN Added to Playable Sub.*
* - SSN 21 Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1000 2000 Hz. *
* - Kilo Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1200 2500 Hz. *
* - Airport Objects: Damage value point has been reduced. (Now 4 tlams for fully destroy needed instead 8).
* - Sounds on surface ships Broadband Sonar Station have been fixed. Now sound is correlated with tonnage and type of ship engine.
* - Campaign "Earning Your Dolphins" from 688 Hunter/Killer Jane's reassembled and ready to use in DWX ver 1.41
* - The transition process for launching torpedoes has been fixed. Now the torpedo no longer gives the its maximum noise at launch.
For the electric torpedoes, the process will be quiet, for gas turbine - louder. *
* - Broadband sounds for torpedoes now sets depending on the caliber and type of engine torpedo - electric, gas turbine, a peroxide.
* - Some sonars have been removed from the conformal and is made as bow location. For example, a KILO SS class now has Bow LF and Bow MF.
The ability of tracking the DEMON now applied is low-frequency sonar instead mid-frequency.
* - Tracking Doctrine for AI Sub has been reworked.
* - Towed Arrays TB-16, TB-23, TB-29: The cable length has been set very close to the actual values.
* - All scenarios, and campaigns, for DWX now automatically places in Scenario folder at install.
* - Sonobuoys: Added noise splash for into water entrance. The Submarine player is able to monitor the laying process sonobouys,
if sonobuoys layer platform located near to player. Sound message and text message about splash for this event has been added. *
* - DDI the display was redone. Now shows the depth and height of all units in the regime of truth of the view (Nav.Map) *
* - Kilo Rus, Akulas and Victor-III: UUV has been replaced to Mobile Decoy MG-74 Korund (Submarine Noise Imitator). *
User Manual (MG-74_User_Manual.doc) added in manual folder.
* - Playable Bergamini FFG, added to ITALY fleet. *
* - Playable NFH-90 Helo, added to ITALY fleet. *
* - Playable MH-60, NFH-90: Gun Machine station added.
* - Multirole missile IDAS, added to controllable Type 212 SS.
* - Some graphics interfaces added from Betamod. *
* - "Submarine approach and attack tactics" document, added in manual folder.
* - AI ASW air platforms: Attack Tactic has been improved.
* - AI Warships: Torpedo Evade Tactic has been improved.
* - Ship AI Sonarman: in mode avoid from torpedoes, work in real-time
If torpedo traced AI sonarman - then the target data is accurate. If torpedo not on a sonar, the target data approximate or the old data.
* - Tu-16 Badger ASW added.
* - MILAS, SS-N-14 "Silex": Now ASW and ASuW mode, separate flight parameters is used. Torpedo chute added for missiles.
The behavior of the torpedoes in shallow water is significantly improved
* - Onboard Special Forces - now you can launch it below 1 meter (3 ft) periscope depth.
Periscope depth - a dangerous level. If the sub is at periscope depth, even with lowered masts - it can be detected at a considerable distance LADAR sensor, or VISUAL sensor in a very short range.
* - Some old U.S surface platform added - Truxtun, Albany etc.
* - Some underwaters explosions, now can hear at Broadband Sonar.
* - Depths exit to the sail bridges of the submarines, has been reworked.*
* - Turn Radius for some Subrocs torpedoes has been increased.
* - Removed default bug, when the sub with a Shkval go to depth of launching Subrocs, instead of shooting with a Shkval that current depth.
* - DW_Veterans_Edition.exe - game version without TIW, Underwater missile launch, and sonobuoys splashes text, and audio messages.
* - User Akula-III And Borey: Station shipcontrol - you have the option to return the default view of the station if necessary.
Controllers.ini file - Akula-III:
[Interface] "AkulaIIi" 382
[DLL] "ShipControlM2.DLL" - replace name to ShipControlM.DLL

Controllers.ini file - Borey:
[Interface] "Y_Dolgorukiy" 870
[DLL] "ShipControlM2.DLL"- replace name to ShipControlM.DLL
! Compatibility in a multiplayer game can be broken.
! Make sure that all players have the same station of ShipControl.
* - Comms Depths for AI Subs has been reworked [In the direction of decreasing depths] *
Outgoing contacts from AI Sub, will come always, regardless of the depth of communication.
* - Promote Link time set to 3 minute, instead 5-8 minutes default value.*
* - Some techno-sounds volume has been reduced (wire steram, mast rise, etc)
* - Tactical speed battleships was increased. Default values of sensors suggests that the ship's sensors
can operate at 4 knots less than the maximum speed of the sensor. Thus, to the tactical speed of the ship correspond to the declared data, sensors max speed has been increased on all battleships.
pepe - 14 Grudzień 2016, 00:37
:
Otrzymałem odpowiedź od CrazyIvana na kilka pytań.

Cytat:
- Promote Link time set to 3 minute, instead 5-8 minutes default value

Tutaj chodzi o szybszą reakcję AI. Ma być też "celniejsza".

Cytat:
- MILAS, SS-N-14 "Silex": Now ASW and ASuW mode, separate flight parameters is used. Torpedo chute added for missiles

W chwili obecnej MILAS działa tak jak SILEX - to w zasadzie jego kopia a zmienione sa tylko niektóre parametry. W RA 1.41 MILAS ma mieć tylko tryb ASW



CrazyIvan napisał/a:
Sauro - not included in this mod

W prywatnej wiadomości otrzymałem odpowiedź, że Sauro wg CrazyIvana jest mało atrakcyjną platforma bo "ma tylko jeden rodzaj uzbrojenia". Mimo, że się z tym nie zgadzam bo wg mnie Sauro znakomicie równoważy Kilo (klasyczny OP gdzie trzeba dbać o naładowanie akumulatorów i nie ma TA) to wypada jednak uszanować decyzję autora. Przecież jeszcze niedawno nie było mowy o integracji Betamod z RA a przecież nam najbardziej brakowało jednostki nawodnej a nie kolejnego OP.
Jest jednak mała szansa, że po prostu chcą wydać jak najszybciej ta wersję (nastąpiło już bardzo duże opóźnienie) i może Sauro będzie dodany później jak się będzie wiercić Ivanowi dziurę w brzuchu :P
PL_Cmd_Jacek - 14 Grudzień 2016, 19:31
:
A to nie jest tak, że aby dodać jakąś klasę okrętu, to należy usunąć jakąś inną ? Ze względu na ograniczoną ilość slotów ?
pepe - 14 Grudzień 2016, 20:22
:
Tego akurat nie jestem pewien. Na początku newsa jest info o dodaniu 150 nowych obiektów. Pytanie, czy na każdy obiekt jest ta sama pula czy też np: dla okrętów jest bardziej ograniczona niż dla załóżmy broni.

Co do MILASów Crazy Ivan zedytował odpowiedź i w zasadzie nie jestem pewien o co mu chodzi.
Sauro - otej platformie napisał mi więcej na privie. Tam zasugerował to co napisałem wyżej. Geberalnie on nie uważa Sauro za wartościową jednostkę - a szkoda bo akurat ten okręt na tle pozostałych z RA rzeczywiście się czyms wyróżniał. Inne w zasadzie wszystkie są bardzo podobne a różnią się uzbrojeniem.
pinho - 15 Grudzień 2016, 15:51
:
l15 - AI Sub: Virtual Towed Array Retract-Deploy option added. In evade mode, for maximal speed TA has been Retracted (TA sensors switch off, besides sphere and hull). If AI Sub evade with Deployed Towed Array, speed will be limited to user value Towed Array Cut

W kocu sens będzie miało odpalenie szkwała jako counter attack :)
pepe - 15 Grudzień 2016, 22:12
:
News jeszcze "gorący" bo dodany 2 minuty temu
CrazyIvan napisał/a:

Added:

* - ASW helos without dipping sonar, now must used ASW Planes tactic - target localization and classification, from sonobuoys.
* - A new type of countermeasures added - anti torpedoes MT-15. Apply on the new Russian ships (pr.22350; 20380; 20385 ) as Paket-EM complex.

pepe - 16 Grudzień 2016, 15:04
:
Mam kilka wątpliwości co do dwóch ostatnich punktów.

Cytat:
ASW helos without dipping sonar, now must used ASW Planes tactic - target localization and classification, from sonobuoys.

Akurat to wydawało mi się dość oczywiste - sądziłem, że tak właśnie było juz od samego początku. Być może AI miało jakiś mechanizm, który faktycznie nie podawał danych z pław tylko działał jakąś okrężną drogą na zasadzie pewnego kompromisu.
Jestem jednak bardziej skłonny do tego, że wszystkie śmigłowce ASW używały jednej doktryny działania - nie ważne czy zanurzany sonar był na ich wyposażeniu. Dlatego pewnie chodzi o podział a w zasadzie rozbicie na 2 doktryny działania i wyodrębnienie tych śmigłowców, które nie mają zanurzanego sonaru.

Cytat:
A new type of countermeasures added - anti torpedoes MT-15. Apply on the new Russian ships (pr.22350; 20380; 20385 ) as Paket-EM complex

MT-15 to torpeda służąca do niszczenia innych torped. W necie znalazłem, że ma mały ładunek, prędkość od 30 do 50 węzłów i zasięg zaledwie 1.4 km - czyli mniej niż 1Mm.
Nie dotarłem do bardziej szczegółowych informacji na temat tego uzbrojenia. Niektóre źródła sugerują, że jest naprowadzana na ciepło (?).
Dlatego zastanawia mnie czy dodanie tego kompleksu nie jest w pewnym sensie nieco na wyrost. Wprawdzie ma się znajdować na najnowszych małych okrętach rosyjskich jednak ciekawi mnie:
- jaka jest skuteczność tej broni w zwalczaniu torped
- czy kompleks może działać pasywnie czy wymaga pracy aktywnego sonaru okrętu nosiciela
- czy kompleks działa przy każdej prędkości okrętu nosiciela

Czasem odnoszę wrażenie, że RA coraz bardziej zamienia się w propagandowe narzędzie mające na celu ukazanie superpotęgi rosyjskiej floty i myśli technicznej. Zobaczymy jak będzie - sam po wyjściu moda zamierzam przeprowadzić kilka testów jak to działa.
pepe - 25 Grudzień 2016, 12:41
:
Już jest !!!

tutaj
PL_olek0849 - 25 Grudzień 2016, 12:52
:
Czyli bedzie nowy zestaw modow?
pepe - 25 Grudzień 2016, 13:02
:
Jaki zestaw? Będziemy prawdopodobnie grać już tylko na RA 1.41 tym bardziej, że jest w dużej cześci połączony z Betamodem.

Kurczę, dostałem całkiem fajne prezenty na święta a tu po przyjściu do domu jeszcze jeden super fajny do ściągnięcia z netu :)
pepe - 27 Grudzień 2016, 19:49
: Temat postu: Fix for FREMM
Wyszła łatka na Bergamini. Właściwie to nawet 2 łatki ale pierwsza nie naprawiała całkowicie problemu. Dlatego teraz nie jestem pewien, czy trzeba mieć obie, czy wystarczy ostatnia (wczesniejsza modyfikowała 2 pliki a ostatnia tylko 1)

Jeśli ktoś nie instalował pierwszej to niech sprawdzi, czy drugi naprawia problem złego wyświetlania załadowanej rakiety ASTER na drugiej stacji kontroli ognia (klawisz F12)

Na wszelki wypadek umieszczam obie łatki w załączniku oraz jako linki (które mogą jednak wygasnąć z czasem):

FIX 1

FIX 2

U mnie teraz wszystko wyglądało dobrze.
PL_Cmd_Jacek - 29 Grudzień 2016, 18:36
:
Czekamy na nowego Patcha. Niestety UUM-44 nie działa prawidłowo - zachowuje się jak mina. Wpada do wody i wybucha dopiero wtedy gdy w pobliżu znajduje się jakaś jednostka.
pepe - 29 Grudzień 2016, 18:58
:
patch właśnie wyszedł - jeszcze nie wiem co w nim jest ale chyba te wszystkie fixy co wyszły do tej pory plus UUM-44
pepe - 12 Styczeń 2017, 01:50
: Temat postu: Ownship info for Perry
W UNSI brakuje informacji o FFG O.H.Perry

CrazyIvan był tak miły, że zamieścił je na forum redrodgers a ja przeklejam tutaj bo to dość ciekawe informacje (dostępne wyłącznie z edytora):




O.H.Perry FFG Main Sensors

----------- Sensor Description ---------------

-------------------------------------------------------------------------------------------
░ AN/SQS-56 MF Hull Active Sonar 7500Hz; 20 Kts max spd; SNR -11
-------------------------------------------------------------------------------------------
░ AN/SQS-56 HF Hull Active Sonar ~2.5 nmi Detect Range
-------------------------------------------------------------------------------------------
░ AN/SQS-56 MF Passive Hull Sonar 12 Kts max detectable spd; SNR -10
100-600 Hz;
-------------------------------------------------------------------------------------------
░ AN/SQR-19 Towed Passive Array 25 Kts max detectable spd; SNR -9
0-2400 Hz; Lendth - 5600 ft (1700m); Double Cone Mirror Sensor
-------------------------------------------------------------------------------------------
░ AN/SLQ-32 ESM Receiver
-------------------------------------------------------------------------------------------
░ AN/SPS-55 Surface Search Radar Sweep Period 15 sec 39,5 nmi
-------------------------------------------------------------------------------------------
░ AN/SPS-49 Air Search Radar Sweep Period 10 sec 74 Nmi
-------------------------------------------------------------------------------------------
░ MK-92 CAS/STIR FireControl Radars Impuls Period 2 sec 49,4 Nmi
-------------------------------------------------------------------------------------------

SQR-19:
Space Requirements ____ Elec 244 ft2/22.7 m2; H & SG 155 ft2/14.4 m2
RX Frequency Range ____ VLF / MF / HF apertures
Cable Length __________ 5,600 ft / 1,700 m
Cable Diameter ______ 1 in / 25 mm
Array Length ________ 800 ft / 242 m
Array Diameter ______ 3.5 in / 82 mm
System Weight Elec ___ 27,300 lb/ 12,410 kg
H & SG 16,800 lb / 7,635 kg
Array 9,900 lb / 4,500 kg
Tow Depths_________ Up to 1,200 ft/360 m
Reliability___________ 710 hours MTBCF
Maintainability_______ less 20 minutes MTTR


GAMEPLAY WEAPONS:

Torpedoes:
Mk 54 (Dual,Active-Passive).
Mk 50 (ASW, Active-Passive).

Missiles:
SM-1MR SSM/SAM
Harpoon SSM

Guns:
Mk 75 76-mm
Mk15 Phalanx CIWS
2x12.7 mm AA guns
pepe - 1 Luty 2017, 01:33
:
Wyszła nowa łatka do RA 1.41 jako patch#02
Wygląda na to, że to zbiór mniejszych poprawek, które pojedynczo ukazywały się na forum RedRodgers
Z tego też powodu nie podaję bezpośredniego linka do drugiej łatki.
Lepszym rozwiązaniem jest link do strony, gdzie znajdują się obie wraz z krótkim opisem instalacji i wprowadzonymi zmianami:

Link

Zauważyłem, że została dodana m.in. podziałka dla TA na Bergamini zblizona wygladem do takiej jaka jest na Perrym.
Reszty nie sprawdzałem.
pepe - 9 Luty 2017, 18:34
:
Mały fix poprawiający działanie UUV. Podaję bezpośredni link do pliku:

link
pepe - 9 Luty 2017, 20:57
:
Ostatnia poprawka została dołączona pod Patch #02 dostępny na tej stronie:

Patch #02
pepe - 27 Luty 2017, 10:06
:
A jednak wyszedł kolejny UPDATE do Patcha#2

(...)
11) Fix of Sirena & Divers.
12) Fix of LA Flt I active sonar.
13) Fix of NB Scale on some subs.
14) Fix of ASTAC station on Bergamini.

Plik był aktualizowany 24 lutego 2017

Ponieważ jest mały, umieszczam go w załączniku.
PL_Cmd_Jacek - 28 Luty 2017, 16:27
:
Dzięki, uaktualniłem przyklejony temat o instalacji RA

http://forum.polishseamen.pl/viewtopic.php?t=9626
pepe - 6 Kwiecień 2017, 15:44
:
Znalazłem błąd dotyczący samolotu S-3 Viking

Rakiety AGM-88 HARM działają prawidłowo jeśli są umieszczone na skrzydłach:



Gra nieprawidłowo rozpoznaje (jako bomby głębinowe) kiedy są umieszczone w luku bombowym :



Błąd juz zgłosiłem na Redrodgers - czekam na odpowiedź.

Generalnie sam nie jestem pewien, czy wczesniej była możliwość umieszczenia tych rakiet w luku bombowym. Wydawało mi się, że nie bardzo ale pewności nie mam (a nie chce mi się sprawdzać).
pepe - 6 Kwiecień 2017, 23:48
:
Cytat:
Reinstall addition.
Your DLL files for the Viking – was crushed.

Taką odpowiedź otrzymałem od Crazy Ivana ale nie wydaje mi się, żeby to u mnie coś było nie tak. Czy mógłby ktoś to sprawdzić?

Link - do wątku na RedRodgers.
pepe - 7 Kwiecień 2017, 18:16
:
Hmm wygląda na to, że coś się u mnie skopało. Przeinstaluję grę z modem i sprawdzę jeszcze raz.